Categories
January 24, 2025
Discover how competitive gaming, like the Craft Beer League, enhances analytical skills, teamwork, and data-driven learning in education and corporate training.
In today’s rapidly evolving marketing landscape, engaging students and professionals with analytics goes beyond traditional learning methods. One innovative approach to making waves is competitive gaming tool that combines data-driven learning with the excitement of competition.
This approach, highlighted in the Craft Beer League (CBL) initiative, brings real-world consumer data into a gamified educational setting, effectively boosting participant engagement, problem-solving skills, and teamwork. Here’s how competitive gaming can bridge the gap between raw data and actionable insight, especially in marketing research.
Competitive gaming in an educational setting taps into natural instincts for competition, curiosity, and problem-solving, making it an effective way to deepen analytical skills. The CBL initiative, for example, transforms the classic fantasy league model into a hands-on experience using real-time sales data on craft beers.
In this game, each craft beer functions as a “player,” with teams competing to predict which brands will see the highest weekly sales increases. This format encourages students to engage with real syndicated data, use forecasting techniques, and test various analytical approaches in a low-risk, high-reward environment.
Competitive gaming provides several benefits that align closely with the objectives of analytics education and marketing research, such as:
• Engagement and Curiosity: In the CBL model, the competitive element drives students to dig into the data, experiment with different forecasting methods, and adapt their strategies over the game’s season. Weekly leaderboards, updated based on participants' selections, encourage continuous engagement and experimentation, essential traits for analytics professionals.
• Practical Application of Theory: Unlike traditional homework assignments, where students often apply a “correct” method to reach a predetermined outcome, the game challenges participants to develop their own models. They must independently decide on strategies, such as using moving averages or identifying sales trends, to increase the accuracy of their predictions.
• Real-time Problem Solving: As they analyze weekly sales fluctuations, participants adapt their models in response to real-world trends. In the CBL, students learn to cope with unpredictable data shifts crucial skill for market researchers who often need to pivot based on unforeseen market changes.
• Team Collaboration and Communication: Teams work together to finalize weekly beer selections, discussing their reasoning and considering alternative viewpoints. This aspect fosters collaboration and allows team members to strengthen their persuasive communication skills, critical for presenting and justifying research findings in the business world.
Implemented across several academic institutions, the Craft Beer League has shown notable success. Using NielsenIQ syndicated sales data, the game invites students to compete by selecting beers with the highest sales growth potential weekly.
Participants are provided with 78 weeks of historical data and encouraged to devise their forecasting methods. Points are awarded based on how well each team's selections perform, with weekly scores updating on a public leaderboard to keep the competitive spirit alive.
Participants from universities like Saint Joseph’s University and the University of Houston have reported heightened engagement compared to other projects, noting that the CBL’s open-ended structure allowed them to explore a wide range of forecasting tools and strategies. Curiosity drove students to dive deeper into the data to understand what they got right or wrong.
Over 90% of students reported improved problem-solving abilities, and many indicated they’d perform even better if they participated in the game again. This iterative learning process mirrors real-life marketing analytics, where professionals must refine their methods continuously based on new data and insights.
For companies in the market research field, adopting competitive gaming elements could be a transformative strategy for training, collaboration, and engagement. Here are ways marketing research organizations can incorporate competitive gaming into their learning and development programs:
The Craft Beer League demonstrates that gamified learning can create a bridge between analytics theory and application. By turning dry data analysis into an engaging, competitive experience, gamification not only enhances students' technical skills but also builds the soft skills necessary for a successful career in market research and analytics. This model can easily extend beyond the classroom to corporate environments, offering marketing research professionals a way to hone their skills in a dynamic, interactive setting.
For organizations seeking to foster a data-driven culture, implementing gamified programs modeled after The Craft Beer League can be a powerful way to make analytics accessible, enjoyable, and highly relevant to real-world challenges. Employees will likely be engaged with March Madness analytics. Why not generate that same enthusiasm with marketing research and business-related data?
Comments
Comments are moderated to ensure respect towards the author and to prevent spam or self-promotion. Your comment may be edited, rejected, or approved based on these criteria. By commenting, you accept these terms and take responsibility for your contributions.
Disclaimer
The views, opinions, data, and methodologies expressed above are those of the contributor(s) and do not necessarily reflect or represent the official policies, positions, or beliefs of Greenbook.
Sign Up for
Updates
Get content that matters, written by top insights industry experts, delivered right to your inbox.